Introducing Risk Board Game

Many consider Risk the first mainstream war board game, simple and fascinating enough to attract the attention of a wider audience than previous war games of military simulation F95ZONE. In this strategy board game, each player tries to win battles and conquer countries in order to increase his power and to finally conquer the world. The game board used for Risk is a simplified map of the world, consisting of 42 territories.

The history of Risk began in 1950s, when a French filmmaker Albert Lamorisse created the board game called “Conquest of the World”. In the time, the game was revolutionary, because it involved non-linear movement. As for most successful games, the rules of the game were fairly easy to learn, but difficult strategies could be developed for winning. The wider audience got to know the game thanks to the Parker brothers who published the game in 1959 with slight modifications under the name of Risk.

The world map used to play Risk groups the 42 territories into different continents and by controlling an entire continent, a player can become stronger by gaining extra troops. Just like in a real war, the players have to attack their opponents’ territories and defend their own in order to conquer the world. The outcome of battles in Risk board game is determined by rolling dice, so there is an element of luck included, just like in the real battles. But as in the real battles, a greater army has an advantage.

The classic version of Risk uses miniature soldiers, cavaliers and cannons to represent armies of different sizes, but in the recent year 2008 version, they have been replaced with more generic arrow figures to bring the game closer to the contemporary world. Different army types exist only in some special editions of Risk, but not in the classic version.

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